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Re:How Riot Games is fighting the war against video game hac... by charcircuit on Sunday May 04, 2025 @05:52PM (#43889895)
Riot doesn't use a kernel anticheat on mac os because Apple provides sufficient security from their OS. Once Microsoft eventually catches up Riot will not need a kernel level anticheat for Windows. The ridiculous thing is how Microsoft has failed to secure Windows from cheaters despite it being a problem for such a long time.
Re:How Riot Games is fighting the war against video game hac... by Neikius on Sunday May 04, 2025 @06:18PM (#43890083)
The consequence game does not work on Linux as far as I am aware. Interesting in the time when most of the other games do.
Re:How Riot Games is fighting the war against video game hac... by LexiMax on Sunday May 04, 2025 @10:07PM (#43891349)
Linux does support Secure Boot, and I believe Red Hat offers RHEL with signed bootloaders, kernels and kernel modules. However, I don't know how secure the secure boot environment is in practice, and I'm pretty sure Secure Boot support on most distros is stubbed to be good enough to boot with Secure Boot enabled, but not good enough to meaningfully verify the integrity of your environment.

I wouldn't be surprised if Valve started making serious innards into improving Secure Boot support on Linux for the sake of Steam Deck compatibility. However, I'm not sure that would work with the lack of stable driver ABI on other platforms that aren't a known quantity.

Re:How Riot Games is fighting the war against video game hac... by fc417fc802 on Monday May 05, 2025 @03:33AM (#43892685)
The mainstream GNU/Linux/whatever software stacks fully support secure boot on a technical level.

> not good enough to meaningfully verify the integrity of your environment

That depends entirely on whose perspective you take. There are tools to do pretty much anything you can think of and you always have the freedom to extend them yourself. So for the end user it's significantly better at that task than proprietary competitors because the end user has full control over the process.

From the perspective of an entity like Riot it doesn't offer anything of value because (AFAIK) none of the distros choose to provide releases that verify the environment binaries match official releases built by the maintainers. I imagine the majority of maintainers would consider providing such a thing to be an anti-feature.

Valve could easily provide an attested system if they wanted to. I'm glad they choose not to (at least so far). If a studio is turning to kernel level anti-cheat they screwed something up to arrive there.

Re:How Riot Games is fighting the war against video game hac... by throw10920 on Monday May 05, 2025 @12:32PM (#43896868)
> If a studio is turning to kernel level anti-cheat they screwed something up to arrive there.

How do you prevent cheating in online multiplayer games without kernel-level anticheat?

Re:How Riot Games is fighting the war against video game hac... by fc417fc802 on Monday May 05, 2025 @03:12PM (#43898396)
The answers and broader philosophy are all over this comments section so I'm not sure there's much point to my answering you but why not.

The tl;dr is that you largely don't. It's a fools errand.

First you need to recognize the general behavioral pattern and motivations behind it. Once you do that you'll realize that the same people snooping on RAM right now are going to turn to ML botting if they can't do that. Those bots are usually already superhuman, are only going to get better, and the hardware to run them is quite cheap (a video camera and a fake keyboard and mouse).

It's the same problem online chess has. Snooping RAM doesn't help you in online chess but that doesn't mean there aren't cheaters.

Remember catbot? That certainly managed to ruin people's day.

A workable solution has to be end-to-end. Identification based on behavior, competent moderation to review those cases, a model that ensures the moderation efforts are sustainable in the long term, and some way to make sure that bans are sufficiently sticky so that there's actually a point to the whole thing.

Score based methods like Valve employs are a reasonable alternate approach. If cheaters all get thrown in the same pool then who cares if they cheat? Let them have their fun!

Community servers instead of centralized matchmaking are another option. Those once again group the cheaters together, shift moderation costs away from the publisher, and give you a stronger community.

Re:How Riot Games is fighting the war against video game hac... by mschuster91 on Sunday May 04, 2025 @06:11PM (#43890035)
> The ridiculous thing is how Microsoft has failed to secure Windows from cheaters despite it being a problem for such a long time.

The problem is, it's gotten hard to do drivers for custom hardware on macOS as a result for everything that can't be done with libusb as a result - and it's also gotten harder to patch over deficiencies of macOS.

You can't have an OS that you can tinker around with and an OS that is secure from cheaters, software pirates and malware at the same time. Android is the best example - either you run an OS that passes Play Integrity/SafetyNet and is blessed by Google and thus can use games, Netflix, banking or a whole lot of other apps that require non-rooted phones these days, but you lose e.g. the ability to do an actual full-device backup, or you run a phone that's rooted or runs a custom OS (say, aftermarket once the manufacturer ceases providing even security updates) but you lose out on about 2/3rds of apps because they just refuse to run.

Re:How Riot Games is fighting the war against video game hac... by charcircuit on Sunday May 04, 2025 @06:46PM (#43890262)
>You can't have an OS that you can tinker around with and an OS that is secure from cheaters

But do these need to be the same OS? Or is it possible to have them be partitioned off from each other that way you can have a game run with full integrity and then also be able to have a customized experience for things which don't care about integrity.

Re:How Riot Games is fighting the war against video game hac... by mschuster91 on Sunday May 04, 2025 @07:58PM (#43890667)
Dual-booting utterly sucks experience-wise, and the very second you allow any kind of "untrusted" code on a device - even if it's another OS nominally "separate" from the main OS - you multiply the attack vectors that are possible.

That's part of the reason why Apple is so against not just jailbreaks for mobile devices but also any kind of non-Apple-sanctioned access to anything they deem safety critical.

Re:How Riot Games is fighting the war against video game hac... by charcircuit on Sunday May 04, 2025 @09:06PM (#43891041)
I was referring to virtualization. The experiences doesn't have to be bad. For example on Windows 11 you can double click on a shortcut to a Linux app and when it opens it looks like a regular window like any other program on the computer, but it's actually running on Linux.
Re:How Riot Games is fighting the war against video game hac... by fc417fc802 on Monday May 05, 2025 @03:06AM (#43892582)
This is mostly true. You can run a VM in the trusted OS to do untrusted stuff. For stuff like 3D graphics you will likely need a second GPU to pass through to the guest if you want reasonable performance.

That resolves the tinkering vs intrusive vendor issue. However it doesn't address the privacy, autonomy, or user freedom angles.

By autonomy I mean (for example) the inability to perform a proper backup on a "secure" android system. By privacy I refer to the fact that the vendor can see everything you do even in the VM. User freedom is only an issue when you can't boot an "insecure" OS on the platform, but if nothing will run when you do that the situation isn't much different. For example, technically I have the freedom to run DOS today but in reality I won't be getting much done if I do.

Addressing the privacy issue we've at least got confidential VMs now. However at that point we've just pushed all the issues down a level and the same drama plays out again with the hardware vendor.

Re:How Riot Games is fighting the war against video game hac... by charcircuit on Monday May 05, 2025 @03:32AM (#43892679)
>For stuff like 3D graphics you will likely need a second GPU to pass through to the guest if you want reasonable performance.

No, a single GPU can support virtualization and be shared among multiple visitors.

>the inability to perform a proper backup on a "secure" android system.

This is by design as a "proper" backup violates Android's security model. Instead a backup system that respects Android's security model was built. Autonomy is given up but in exchange the high level functionality remains the same and there is better security.

>By privacy I refer to the fact that the vendor can see everything you do even in the VM.

What does this even mean? There is no fundamental reason for spyware to exist and even if there was that is independent to using virtualization.

>User freedom is only an issue when you can't boot an "insecure" OS on the platform

User freedom and security are orthogonal, but due to Turing completeness almost everything will support booting insecure operating systems.

>but if nothing will run when you do that the situation isn't much different.

If there is no market demand for running applications on insecure platforms then perhaps that's an okay situation to be in.

Re:How Riot Games is fighting the war against video game hac... by fc417fc802 on Monday May 05, 2025 @04:03AM (#43892824)
> No, a single GPU can support virtualization and be shared among multiple visitors.

Do you really think I'm unaware of that? Have you tried it lately? Most (nearly all) consumer level hardware doesn't support it and (I might be wrong about this next bit but IIRC) you won't get full performance because most solutions partition the hardware rather than multiplexing it.

> This is by design as a "proper" backup violates Android's security model.

I'm aware. That doesn't address the problem.

> the high level functionality remains the same

Absolutely false. Apple at least built a solution that appears to perform as advertised even if I vehemently disagree with the underlying security model and believe that it is actively making society worse off in the long run. Google has failed miserably at that (at least last I checked, which was a few years ago TBF).

> and there is better security.

By whose definition? The officially sanctioned security model does not provide anything of value to me (from a technical perspective) relative to having full control over my device.

> What does this even mean?

It means that if someone else has control over the software on my device then outside of a truly unusual end-to-end code auditing arrangement I can never be confident that I'm not being watched.

> There is no fundamental reason for spyware to exist

What sort of drugs are you on over there? Ad tech is a massive industry. There are all manner of motivations to hoover up user data from market research to selling it to authoritarian tendencies.

> User freedom and security are orthogonal

Notice the quotes. By "insecure" I mean not provided by BigTech and system state attested by a whitelisted HSM.

> due to Turing completeness almost everything will support booting insecure operating systems.

Have you tried customizing the OS on a vendor bootloader locked mobile device lately?

> If there is no market demand for running applications on insecure platforms then perhaps that's an okay situation to be in.

Sophistry. It's user choice due to a combination of lack of awareness and understanding, a preference for convenience even when that's detrimental to society in the long term, and the resultant network effects.

Re:How Riot Games is fighting the war against video game hac... by charcircuit on Monday May 05, 2025 @05:16AM (#43893186)
>Most (nearly all) consumer level hardware doesn't support it

Some cards are just limited by the firmware and have hardware support. Microsoft can work together with GPU vendors to get the ecosystem into a state where things will work.

>The officially sanctioned security model does not provide anything of value to me (from a technical perspective)

What about things like malware not being able to steal all of your accounts from your device?

>I can never be confident that I'm not being watched.

Most operating systems have implemented features to let you know when the camera is being used.

>Ad tech is a massive industry.

Adtech is not spy tech. And it doesn't work by seeing everything you do.

>Have you tried customizing the OS on a vendor bootloader locked mobile device lately?

If it's locked then you can't change the operating system that initially loads up, but you can still run a second operating system within the other.

>detrimental to society in the long term

I fail to sympathize when these "detriments" are antisocial things like being unable to cheat in games or being unable to pirate copyrighted works. We already experienced a reality where there was 0 security and it turned out that it was extremely abused inspiring the next generation of computing platforms that offered security and were able to partially mitigate antisocial behavior.

Re:How Riot Games is fighting the war against video game hac... by fc417fc802 on Tuesday May 06, 2025 @07:39AM (#43903963)
> What about things like malware not being able to steal all of your accounts from your device?

The android (or apple, or whatever) security model doesn't stop that. Malware will perpetually be one zero day away from having root.

It is true that those security models do a decent job of stopping users from shooting themselves in the foot, at least in certain ways. The way they go about it isn't of value to me though.

> > I can never be confident that I'm not being watched.

> Most operating systems have implemented features to let you know when the camera is being used.

Obviously I am referring either to the author of the OS or to the device vendor here (which one depends on the scenario being considered). In either case you can't rely on that party to voluntarily report their own wrongdoing. Hence my reference to a code auditing arrangement.

> > Ad tech is a massive industry.

> Adtech is not spy tech. And it doesn't work by seeing everything you do.

I don't know if you're delusional or interacting in bad faith but either way it doesn't seem we're going to get anywhere when you're saying things like this. It is plainly obvious that there are all sorts of motivations for spyware to exist.

A fairly simple proof is it currently exists, it was created, someone was motivated to do that.

> I fail to sympathize when these "detriments" are antisocial things like being unable to cheat in games or being unable to pirate copyrighted works.

The long term detriments are things like living in an authoritarian panopticon and needing permission from unelected corporate overlords to run any particular app, all on a device that (in the future) you absolutely depend on to perform even basic functions in society. Computer security and the BigTech anti-user security model are entirely different things that you are intentionally conflating here. Your world view resembles a cardboard cutout manufactured at a business strategy meeting.

Re:How Riot Games is fighting the war against video game hac... by mschuster91 on Monday May 05, 2025 @04:13AM (#43892879)
> Instead a backup system that respects Android's security model was built.

... that many apps don't use and that's the point. Even today there are still games that don't even do cloud synchronization.

The problem is, as always, cheaters and microtransaction forgeries.

Re:How Riot Games is fighting the war against video game hac... by mschuster91 on Monday May 05, 2025 @04:11AM (#43892865)
You're still running untrusted code on the same devices. IOMMUs aren't enough, not since side-channel attacks entered the field, not to mention the consistent availability of IOMMU and Secure Enclave bypasses.
Re:How Riot Games is fighting the war against video game hac... by 7qW24A on Sunday May 04, 2025 @06:10PM (#43890027)
Yeah but that’s an interesting technical point, more suited to 2015 HN - in 2025 we can’t let technical matters get in the way of our Sinophobia…
Re:How Riot Games is fighting the war against video game hac... by throw10920 on Sunday May 04, 2025 @07:04PM (#43890374)
There is precisely zero Sinophobia in the parent thread. Conflating criticism of a country's government with discrimination against that country's people is a very old state propaganda technique that is deeply evil and you should be ashamed of yourself.
Re:How Riot Games is fighting the war against video game hac... by pessimizer on Sunday May 04, 2025 @07:11PM (#43890414)
This thread is actually about criticism of Riot Games, not any country's government. But for some reason, whenever Westerners do things to other Westerners, they call each other Chinese. In the not-racist way that one does that.
Re:How Riot Games is fighting the war against video game hac... by throw10920 on Sunday May 04, 2025 @09:00PM (#43891012)
> This thread is actually about criticism of Riot Games, not any country's government.

And, as anyone remotely familiar with the situation would know, Riot Games is a wholly-owned subsidiary of Tencent, a Chinese company, and all Chinese companies are subject to arbitrary amounts of control by the Chinese government.

> they call each other Chinese. In the not-racist way that one does that.

You just committed the same fallacious propaganda technique of the parent. It's extremely dishonest and malicious. Don't do it.