Re:Native visionOS platform support
by mort96 on Wednesday April 23, 2025 @02:32AM
(#43769245)
I agree. I'm just saying that the result of responding "no, we won't accept this PR because we won't support visionOS until it supports OpenXR" only results in Godot not support ion visionOS. It doesn't result in visionOS gaining OpenXR support.
Now that doesn't mean it would be the wrong choice for the Godot project, they don't have to support visionOS.
Now that doesn't mean it would be the wrong choice for the Godot project, they don't have to support visionOS.