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Re:Native visionOS platform support by skeptrune on Wednesday April 23, 2025 @02:21AM (#43769184)
Apple is big enough to sponsor Godot and should if they want to burden their maintainers with extra work long term.
Re:Native visionOS platform support by mort96 on Wednesday April 23, 2025 @02:32AM (#43769245)
I agree. I'm just saying that the result of responding "no, we won't accept this PR because we won't support visionOS until it supports OpenXR" only results in Godot not support ion visionOS. It doesn't result in visionOS gaining OpenXR support.

Now that doesn't mean it would be the wrong choice for the Godot project, they don't have to support visionOS.