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Re:The Most Important Parts of HTML5 by Liongadev on Saturday August 11, 2012 @10:53AM (#4370197)
You can 100% emulate Websockets in Flash if you wanted, essentially librarys like socket.io use a flash fallback that does that. If you do a flash only game/app you probably just avoid the websocket overhead for faster development and better bandwith.

Raw sockets pass through firewalls and proxies exactly as good as websockets.

Re:The Most Important Parts of HTML5 by TazeTSchnitzel on Saturday August 11, 2012 @11:17AM (#4370240)
Not on corporate/school/etc networks they don't.

And avoiding WS and using normal sockets, god no. So much code for error handling and parsing and so on. Message passing is much nicer.