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Re:Gumroad is now open source by b3lvedere on Friday April 04, 2025 @08:08AM (#43581071)
Must be awesome to use this software in a country that does not use the US Dollar as its currency :)
Re:Gumroad is now open source by krzrak on Friday April 04, 2025 @08:39AM (#43581385)
let me tell you about currency exchange rates...
Re:Gumroad is now open source by snadal on Friday April 04, 2025 @09:17AM (#43581906)
License only mentions USD. So as far as you have no USD revenue, you are fine.
Re:Gumroad is now open source by victorbjorklund on Friday April 04, 2025 @11:10AM (#43583569)
The intepretation would be done by a court. Not sure they would agree that the intention was to allow unlimited revenue in other currencies.
Re:Gumroad is now open source by b3lvedere on Friday April 04, 2025 @09:36AM (#43582174)
Exactly :) Good luck non-US companies! :)
Re:Gumroad is now open source by Imustaskforhelp on Friday April 04, 2025 @11:14AM (#43583619)
LMAO. Everybody keep quiet..... Don't let them change their license.

And even if they change their license , we need to fork this with this specific license right now!!

Going to fork it right now

Re:Gumroad is now open source by gamblor956 on Friday April 04, 2025 @01:08PM (#43585203)
That's not how it works, of course.

It's your FX-converted revenue, meaning, whatever currency you use converted to USD. The license doesn't bother to state this because they assume basic common sense on the part of the licensee.

If that's not enough, they have the backing of several decades of industry practice[1] and several centuries of law.

[1] For example, take a look at the Steam and Epic creator agreements, which also use USD for financial thresholds even though their stores operate in dozens of countries and accept dozens of currencies.