Re:Are iPhone apps fool's gold for developers?
by Tritis on Thursday January 15, 2009 @01:19PM
(#435447)
The most reliable way to make money during the gold rush came from selling shovels.
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Re:Are iPhone apps fool's gold for developers?
by wmf on Thursday January 15, 2009 @05:10PM
(#435792)
What's the analog here? XCode is free. What other complements to iPhone development can make money?
In the past I suggested that $200/hour contract iPhone programming might be more lucrative than entrepreneurial app development, but that doesn't quite fit the shovel analogy.
Re:Are iPhone apps fool's gold for developers?
by gcheong on Thursday January 15, 2009 @06:08PM
(#435875)
Maybe something that allows you to cross-deploy your app to a variety of mobile os's (adroid, iphone, etc) from the same code base?
Re:Are iPhone apps fool's gold for developers?
by blasdel on Saturday January 17, 2009 @12:59AM
(#437805)
The well-known indie mac app icon designers have more work than they can possibly do. They're mining the miners, so to speak.
Re:Are iPhone apps fool's gold for developers?
by patio11 on Thursday January 15, 2009 @06:51PM
(#435934)
Yes, but that was because nobody could institute a 30% tax on all sales of gold.
:)
Re:Are iPhone apps fool's gold for developers?
by flashgordon on Thursday January 15, 2009 @06:30PM
(#435903)
yeah but in this case the shovels are being given for free (the SDK)... so that is out of the equation...