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Re:Are iPhone apps fool's gold for developers? by Tritis on Thursday January 15, 2009 @01:19PM (#435447)
The most reliable way to make money during the gold rush came from selling shovels.
Re:Are iPhone apps fool's gold for developers? by wmf on Thursday January 15, 2009 @05:10PM (#435792)
What's the analog here? XCode is free. What other complements to iPhone development can make money?

In the past I suggested that $200/hour contract iPhone programming might be more lucrative than entrepreneurial app development, but that doesn't quite fit the shovel analogy.

Re:Are iPhone apps fool's gold for developers? by gcheong on Thursday January 15, 2009 @06:08PM (#435875)
Maybe something that allows you to cross-deploy your app to a variety of mobile os's (adroid, iphone, etc) from the same code base?
Re:Are iPhone apps fool's gold for developers? by blasdel on Saturday January 17, 2009 @12:59AM (#437805)
The well-known indie mac app icon designers have more work than they can possibly do. They're mining the miners, so to speak.
Re:Are iPhone apps fool's gold for developers? by patio11 on Thursday January 15, 2009 @06:51PM (#435934)
Yes, but that was because nobody could institute a 30% tax on all sales of gold.

:)

Re:Are iPhone apps fool's gold for developers? by flashgordon on Thursday January 15, 2009 @06:30PM (#435903)
yeah but in this case the shovels are being given for free (the SDK)... so that is out of the equation...