Good comments are better than good function names.
No. Your statements are fundamentally wrong at many levels. Factories are tools to instantiate objects of a specific type a certain way. They are constructors that don't suffer from the limitations of constructors. A factory does not impose any requirement on object life cycle.
On the other hand, it may do something with the object it's instantiating before passing it back. Such as putting it into global scope, or tying it to something outside its chain. Factories that sit outside the class file are often prone to all kinds of grotesque later mucking-with that causes the instantiated object to bind to other scope, and never be properly garbage collected. That's what I'm talking about.
Build better constructors and you won't usually need factories. If you need factories as an API, build them next to the constructor.
People complain about this all the time but I'd rather take a verbose name than not knowing what is going on. Sometimes these naming conventions help.
Digging into older poorly named, structured and documented codebases is not fun.