News for hackers. Stuff that matters.
Re:A look at the creative process behind Bluey and Cocomelon by euroderf on Wednesday March 12, 2025 @03:43PM (#43346937)
> I'd also recommend getting your hands on the cartoons you enjoyed as a kid.

I grew up with WB Loony Tunes (and Tex Avery and Superchicken and Wacky Racers and...), and that style of animation looks positively ancient in comparison to the modern animation style - whatever you call it - rendered as sort-of-3D. For example, Paw Patrol.

This actually worries me because I want my kid (currently 5yo) to have the benefit of the utter anarchy of Bugs Bunny and Daffy Duck and Roadrunner.

Re:A look at the creative process behind Bluey and Cocomelon by autoexec on Wednesday March 12, 2025 @04:02PM (#43347110)
Put on some Loony Toons! Don't worry that it's old. Kids that young don't have enough sense of the timeline to know just how ancient any animation style is, but Loony Toons will stand out for sure. 3D garbage-tier animation is everywhere in kids shows because it's fast and cheap. 3D animation is often much less expressive and dynamic though. The more variety in animation you expose a kid too, the sooner they'll be able to notice bad animation when they see it.
Re:A look at the creative process behind Bluey and Cocomelon by tweetle_beetle on Thursday March 13, 2025 @06:59AM (#43352067)
In my limited sample size, the new Roadrunner 3D cartoons get significantly fewer laughs than the hand drawn ones. The style is irrelevant to the humour, however there does seem to be a correlation between quantity of TNT and enjoyment - new ones have none.