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Re:Pixel art and the art of preserving pixel size by awolf on Thursday August 02, 2012 @10:49PM (#4332279)
Interesting that designing for iOS non-games is the opposite: design @2x and then scale down.

The scaling down can be tricky though. I'd love to see a similar post to this: a pro's take on retina graphics.

Re:Pixel art and the art of preserving pixel size by _frog on Friday August 03, 2012 @03:26AM (#4332972)
My workflow has always been to create everything as vector artwork starting at the 1x resolution and then scaling up and tweaking for the retina display. However I could see the process reversing if I were creating artwork on a retina display.