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Re:Pixel art and the art of preserving pixel size by crazygringo on Thursday August 02, 2012 @09:03PM (#4331949)
> committing the grave sin of mixed pixel sizes.

Never thought about that before, but I completely agree!

Re:Pixel art and the art of preserving pixel size by thekungfuman on Thursday August 02, 2012 @09:19PM (#4332013)
Once the article pointed it out I couldn't un see it. Mixed pixel art will forever look off to me now!!
Re:Pixel art and the art of preserving pixel size by coroxout on Friday August 03, 2012 @06:07AM (#4333361)
Mixed sizes of scaled-up pixels bug me, especially pixels not at power-of-2 scalings to each other, but I think the contrast between obviously scaled-up pixel graphics and native resolution antialiased graphics can sometimes be useful, e.g. smooth for text and UI elements, pixel for the actual game graphics.

I guess as with many things the rule is: try it and see what works. That or I'm just a pixel philistine.