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Re:I struggled with Git, so I'm making a game to spare other... by CamperBob2 on Sunday March 02, 2025 @12:35PM (#43232829)
500 pages (excuse me, 501) to document a source control tool.

Something went very wrong here early on. But, lacking a time machine and a handgun, it's clearly unfixable.

Re:I struggled with Git, so I'm making a game to spare other... by skydhash on Sunday March 02, 2025 @03:54PM (#43234959)
Which you can read easily in a week or two without much effort for something that is currently de facto for software development. The Emacs Manual has ~700 pages.
Re:I struggled with Git, so I'm making a game to spare other... by metabagel on Sunday March 02, 2025 @04:38PM (#43235439)
This seems wildly optimistic.
Re:I struggled with Git, so I'm making a game to spare other... by Tijdreiziger on Sunday March 02, 2025 @03:31PM (#43234728)
The first 6-7 chapters should teach you more than most Git users know (myself included, suppose I might be due a re-read!).
Re:I struggled with Git, so I'm making a game to spare other... by datadrivenangel on Monday March 03, 2025 @09:55AM (#43242307)
1, Source control can get very gnarly when you have multiple editors on a codebase, and 2, good and comprehensive documentation for software is often many times longer than the software it documents. Man pages are a lot longer than -h