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Re:How Flash Games Shaped the Video Game Industry by duskwuff on Saturday March 01, 2025 @08:59PM (#43226357)
> It didn't suck.

We're talking about a viewer for Flash web content, though, not freshly authored applications.

As point for reference: there was a Flash plugin for Android, for a short while (around 2011-2012). It was awful - not only did a lot of Flash content just not work at all (because it required mouse/keyboard style input), but any content that'd run at all would typically run very poorly on even high-end phones.

Re:How Flash Games Shaped the Video Game Industry by dmalik on Saturday March 01, 2025 @09:17PM (#43226481)
I guess I should have prefaced that if it was made with responsiveness in mind and you took from factor into consideration. Anything can suck. Responsiveness was a huge issue back then not just for Flash.
Re:How Flash Games Shaped the Video Game Industry by wiseowise on Sunday March 02, 2025 @04:26AM (#43228777)
Oh no, it is awful that games designed for keyboard and mouse don’t run properly on a phone (which could be easily overcome with virtual overlay) so let’s get rid of 20 years of creative development and replace them with sludge of non portable idiotic mobile games. I can’t name a single “proper” game that came out of mobile phone era that

A) wasn’t a port of a Flash game B) had something that wasn’t possible with flash C) can be installed and available as easy as Flash