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Re:WASM Wayland Web (WWW) by pjmlp on Friday February 28, 2025 @08:45AM (#43205487)
Wrong, Flash was in the process of doing exactly that.

https://adobe-flash.github.io/crossbridge/

Before asm2js was even an idea, Unreal compiled to Flash via CrossBridge.

https://www.youtube.com/watch?v=xzyCTt5KLKU

https://www.youtube.com/watch?v=ZmZS7B1pLWg

To this day, with exception of maybe PlayCanvas, there are hardly any tools that can match the same developer experience for WebGL, almost 15 years later.

Re:WASM Wayland Web (WWW) by zfg on Friday February 28, 2025 @09:19AM (#43205864)
> Wrong, Flash was in the process of doing exactly that.

Except it didn't succeed at it. And Flash is long dead now.

WebAssembly is here today and supports more languages than Flash ever did.

Re:WASM Wayland Web (WWW) by pjmlp on Friday February 28, 2025 @09:51AM (#43206228)
Because of Steve Jobs, followed by Chrome NaCL, superseded by PNaCL, that Mozzilla refused to adopt pushing asmjs instead, and having everyone to agree with WebAssembly, still a shadow of Flash developer tooling experience today.

And for what, now that Firefox is mostly irrelevant and is Google for all practical purposes calling the shots on the Web and related standards.

Don't mistake technical capabilities with political games.

Re:WASM Wayland Web (WWW) by zfg on Friday February 28, 2025 @10:02AM (#43206361)
> Because of Steve Jobs

If one man, on a whim, could destroy Flash then Flash deserved to die.

> And for what

For a royalty free platform that everyone is free to implement. No one wanted to be beholden to a proprietary platform they'd have to license from Adobe.

Re:WASM Wayland Web (WWW) by pjmlp on Friday February 28, 2025 @10:41AM (#43206840)
That man closed the Apple ecosystem doors on Flash, naturally he was not alone, he had an horde of followers.

It remains to be seen how much royalty free Chrome remains, Web is now ChromeOS, with exception of a little Gaulish village called iOS.

Re:WASM Wayland Web (WWW) by zfg on Friday February 28, 2025 @10:50AM (#43206980)
> That man closed the Apple ecosystem doors on Flash

Which is exactly the point, isn't it. Adobe's business model around Flash was so fragile that he could do it.

He couldn't do it to the web.

Re:WASM Wayland Web (WWW) by pjmlp on Friday February 28, 2025 @12:27PM (#43208128)
Ever heard about all those ChromeOS features that Safari is not supporting and how PWAs are a failure?

How is that WebGL 2.0 experience going on iOS?

Ever wondered why after a decade there is hardly any WebGL game that can match any serious game done with OpenGL ES.3.0 on mobile phones, starting with the famous Infinity Blade?

Re:WASM Wayland Web (WWW) by zfg on Friday February 28, 2025 @03:32PM (#43210156)
And this explains why Flash is dead? WebAssembly lives on. Embrace him.

WebGPU will make you happier.

Re:WASM Wayland Web (WWW) by pjmlp on Saturday March 01, 2025 @03:21AM (#43217219)
Provided I am using Chrome.....
Re:WASM Wayland Web (WWW) by zfg on Saturday March 01, 2025 @06:28AM (#43218266)
Firefox will have WebGPU this year. Safari too probably.
Re:WASM Wayland Web (WWW) by pjmlp on Saturday March 01, 2025 @09:01AM (#43219306)
Better wait while seating.

Firefox is at the edge of irrelevance and Safari barely supports WebGL 2.0.

Re:WASM Wayland Web (WWW) by zfg on Saturday March 01, 2025 @09:30AM (#43219540)
Okay, let's have a race. I bet we'll see WebGPU released in Firefox and Safari before we see Flash becoming relevant again.
Re:WASM Wayland Web (WWW) by pjmlp on Saturday March 01, 2025 @11:49AM (#43221104)
Of course it won't be relevant again, that is not the point.
Re:WASM Wayland Web (WWW) by zfg on Saturday March 01, 2025 @02:59PM (#43223029)
It very much is the point. Flash died. The web lives on.