I can't speak for game consoles, but this is absolutely false with regard to iPhone lockdown.
Why do you think mobile games are so full of ads? In part, because ads stick around and are profitable, no matter where you got your app. As long as sideloading files is so heavily connected to piracy, we’ll be lucky to see alternative app stores, but never direct installation on iOS.
https://www.reddit.com/r/gamedev/comments/5hozvo/absolutely_...
So they have no copy protection at all? Well, sure, if you rely on OS lockdown as your sole copy protection, and the OS is unlocked, then of course you're open to piracy.
Yes, they do need to "waste their time", as it were, protecting their own apps. This is something desktop developers figured out ages ago.
It's funny, because I remember computing in the 80s and 90s, when most software came in a box and was bought from a store or through mail order. Piracy was a problem then, and companies tried to invent all sorts of copy-protection schemes. Some of them worked decently well, but most (all?) were eventually defeated. That didn't stop the world from having a healthy market for software.
Phones are no different. If Android developers have a piracy problem, they should develop strong copy-protection schemes. Sure, none of those schemes will be perfect, but they generally have the effect of moving piracy further out to the margins.
Otherwise: tough shit. If people pirate your app, explore avenues through the legal system to get them to stop. If that doesn't work, that's just a cost of doing business.
Because most games are not games, but clones of other games purely as vehicles to show ads. The goal is to show ads more than it is to be a game.
Because they are not allowed to sell the game cheaper elsewhere if they also want to sell on Steam. Their dev ToS require that.
B. The law makes no distinction between a game console and a computing platform, nor should it. There is also no such thing legally as a “general purpose computer” like I’ve seen some people try to define iPads as, so as to somehow justify iPad sideloading but not Switch sideloading.
C. I don’t buy the 30% cut argument, because we have a counter example: Steam on PC. How many companies sell their games directly outside of Steam? How many give you a 25% discount on top of that? Nobody.