Re:Blunder Free Chess – visualize which squares are attacked
by logicallee on Tuesday February 25, 2025 @02:03PM
(#43175928)
>I'm curious as to why you wrote your own chess implementation
I was investigating whether AI can write a complete game of chess in one shot, I livestreamed that here[1] and the answer is no (conclusion: major rules are there, but buggy), but I was able to get it into a working state after many hours of back and forth.
The original implementation froze whenever a pawn got to the seventh rank, and allowed castling out of and through check (illegal), it was very buggy.
Iterating with the AI, I added tons of stuff like drag to move pieces, mobile support, and, yes, computer play. When that was finished (it is available at: https://taonexus.com/chess.html ) I had it make this blunder-free variant and it got it pretty fast.
I was investigating whether AI can write a complete game of chess in one shot, I livestreamed that here[1] and the answer is no (conclusion: major rules are there, but buggy), but I was able to get it into a working state after many hours of back and forth.
The original implementation froze whenever a pawn got to the seventh rank, and allowed castling out of and through check (illegal), it was very buggy.
Iterating with the AI, I added tons of stuff like drag to move pieces, mobile support, and, yes, computer play. When that was finished (it is available at: https://taonexus.com/chess.html ) I had it make this blunder-free variant and it got it pretty fast.
[1] https://www.youtube.com/watch?v=AhJ07anVkYk