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Re:Valve releases Team Fortress 2 game code by skhr0680 on Wednesday February 19, 2025 @03:35AM (#43099948)
> I think the only thing they had to cut out for legal reasons was the patented shadowing algorithm in Doom 3.

I remember that being somewhere in the neighborhood of 1 LOC to fix, and exactly where to change it was “common knowledge” the moment the source came out

Re:Valve releases Team Fortress 2 game code by account42 on Wednesday February 19, 2025 @10:41AM (#43103267)
It's quite silly that depth fail shadow volumes were ever granted a patent.