Re:Writing a Gimp 3.0 Plugin – Resources and Notes
by soulofmischief on Sunday February 16, 2025 @06:02AM
(#43067160)
Inkscape is an SVG editor. It's in the name. I for one love having a tool with semantics so close to the format, instead of dealing with Illustrator's nonsense. Sometimes Illustrator is the right tool, but as a web developer, Inkscape is the only sane tool for manipulating SVG.
Re:Writing a Gimp 3.0 Plugin – Resources and Notes
by pjmlp on Sunday February 16, 2025 @07:07AM
(#43067407)
The point is this a solved problem in every other paint program out there since Xerox, no one is asking for drawing SVG.
But it never gets sorted out due to whatever ideologic feeling Gimp developers have with offering only paths as option.
Re:Writing a Gimp 3.0 Plugin – Resources and Notes
by soulofmischief on Sunday February 16, 2025 @11:10AM
(#43069098)
My post was irrelevant anyway, somehow I misread and thought you were replying to a post about Inkscape. Sorry about that!
Re:Writing a Gimp 3.0 Plugin – Resources and Notes
by pjmlp on Sunday February 16, 2025 @11:25AM
(#43069220)
No issues, I imagined just as much.
Re:Writing a Gimp 3.0 Plugin – Resources and Notes
by bonoboTP on Sunday February 16, 2025 @09:56AM
(#43068493)
You might like Pinta. It's my favorite no nonsense image editor for basic drawing and quickly changing stuff. Not for big projects, just editing a few pixels, resizing, brightness, cropping, painting, flood filling, basically classic MS Paint but with layers.
It's a fork of Paint.NET, which happens to be my favorite image editor on Windows. The Mono-based port is a bit flaky and crashes sometimes, but the Gimp UX is just unusable for me, so Pinta it is. I tried gimp many times, but I just end up reading forums and often the program either can't do the small stuff I want, or it takes 5 minutes of clicks.
Has this been finally sorted out?