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Re:NESFab – A new programming language for creating NES games by namuol on Thursday February 13, 2025 @02:19PM (#43040061)
I often wonder what sort of tools like this must have existed in-house at the many small game development studios of the era.

This one reminds me of another modern compiler for the Intellivision console called INTYBasic, which has an extremely impressive suite of games and NES remakes implemented in it:

https://nanochess.org/intybasic.html

https://youtu.be/h7ttNz2UVw8

For something even higher level check out GBStudio:

https://www.gbstudio.dev/

Re:NESFab – A new programming language for creating NES games by chrismaltby on Thursday February 13, 2025 @06:06PM (#43042633)
Nice to see GB Studio get a mention, I’m still working away at it after many years! Definitely going to be checking out NESFab to see what I can learn from it.

There’s also been a fork recently called BB Studio adapting it to make NES games:

https://github.com/michel-iwaniec/bb-studio

Re:NESFab – A new programming language for creating NES games by namuol on Thursday February 13, 2025 @09:50PM (#43044230)
Oh wow, it’s exciting to see the same idea catching on for other platforms. And thank you so much for sharing your hard work - I’m loving the huge new influx of GB(C) games thanks to the community that sprung up around your project!