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Re:Nintendo announces the Switch 2 [video] by 3836293648 on Thursday January 16, 2025 @10:14AM (#42726343)
Tears of the Kingdom's only graphical issue is framerate and resolution. Maybe some ground textures.

If you have issues with it it's entirely with the style, the graphics are fine.

Re:Nintendo announces the Switch 2 [video] by nothercastle on Thursday January 16, 2025 @11:07AM (#42727145)
Lack of ram meant it could only handle a couple trees at a time
Re:Nintendo announces the Switch 2 [video] by 3836293648 on Thursday January 16, 2025 @09:30PM (#42733457)
That's not true. There's a couple of forests that are as dense as gameplay can reasonably allow.
Re:Nintendo announces the Switch 2 [video] by nothercastle on Friday January 17, 2025 @05:59PM (#42744135)
Most of the environments are empty planes with a 1-2 trees I think they needed to use a lot of tricks to have more than that. It might have also been an ai pathing issue
Re:Nintendo announces the Switch 2 [video] by 3836293648 on Saturday January 18, 2025 @07:44PM (#42752663)
Most of the time isn't the limitation? Maximum is the limitation. Look at the forest on the plateau. Look at where memory 11 is in BotW. Look at the lost woods.

Sure, most of the time there are just a few trees, but when they want to they blow right past that

Re:Nintendo announces the Switch 2 [video] by raydev on Thursday January 16, 2025 @02:31PM (#42729790)
The style is entirely informed by hardware limitations. They did their best with what they could.
Re:Nintendo announces the Switch 2 [video] by 3836293648 on Thursday January 16, 2025 @09:32PM (#42733475)
Yes, hardware limitations of the Wii U, not the Switch
Re:Nintendo announces the Switch 2 [video] by cbarrick on Thursday January 16, 2025 @10:23PM (#42733761)
Tears of the Kingdom is a Switch exclusive.

The style is influenced by Breath of the Wild, but nothing about the development of Tears was held back by the Wii U.

Re:Nintendo announces the Switch 2 [video] by UltraSane on Thursday January 16, 2025 @02:36PM (#42729848)
The world is noticeably empty due to hardware limitations.