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Re:We're not going to patch the patch by ars on Thursday July 19, 2012 @02:46PM (#4267472)
Anyone know how much money he's talking about to certify the new patch? Even a ballpark?
Re:We're not going to patch the patch by walru on Thursday July 19, 2012 @03:08PM (#4267571)
I've heard it's $40k to submit a patch. I've also heard you get your first patch free.

There's more info in the following thread on neogaf. (http://www.neogaf.com/forum/showthread.php?t=483071)

Re:We're not going to patch the patch by funkiee on Thursday July 19, 2012 @02:54PM (#4267508)
I've heard around $10,000. It's not much if you're a larger studio, but if this patch could potentially introduce more issues, the costs could add up.
Re:We're not going to patch the patch by Ralith on Thursday July 19, 2012 @02:54PM (#4267511)
> microsoft would charge us tens of thousands of dollars to re-certify the game.

That seems like a decent ballpark.

Re:We're not going to patch the patch by ars on Thursday July 19, 2012 @03:07PM (#4267563)
Missed that somehow. Thanks.
Re:We're not going to patch the patch by Ihavenoname on Thursday July 19, 2012 @03:18PM (#4267615)
Fish has claimed 40,000 in the past. Part of this I suspect is developer time and expensises simply for the cirtifiication not MS fees. For a small company with limited number of employees you cant deligate the certification tasks and result in a delay in developling a new game as people are diverted for the certification process. It is an unfortunate situation but part of the cost and hassle is to punish unfinished games. It hasn't stopped the big game companies from constant day one patches.