Re:Portals and Quake
by endgame on Saturday January 11, 2025 @01:03AM
(#42663682)
IIRC Duke3D also had a map where you had to walk a circular path twice to get back to where you started.
[ Parent
| on HN ]
Re:Portals and Quake
by Synaesthesia on Saturday January 11, 2025 @08:09AM
(#42665615)
Duke3D used teleportation to simulate height, for instance in the beginning of the game when you drop down from the rooftop you actually teleport to a other part of the map.