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Re:Portals and Quake by endgame on Saturday January 11, 2025 @01:03AM (#42663682)
IIRC Duke3D also had a map where you had to walk a circular path twice to get back to where you started.
Re:Portals and Quake by Synaesthesia on Saturday January 11, 2025 @08:09AM (#42665615)
Duke3D used teleportation to simulate height, for instance in the beginning of the game when you drop down from the rooftop you actually teleport to a other part of the map.