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Re:Human-Computer Input via a Wrist-Based SEMG Wearable by gnabgib on Thursday January 09, 2025 @08:38PM (#42651636)
URL should probably be: https://www.meta.com/blog/quest/surface-emg-wrist-white-pape... (without the locale)
Re:Human-Computer Input via a Wrist-Based SEMG Wearable by teleforce on Thursday January 09, 2025 @10:04PM (#42652035)
Not sure why Meta called EMG as sEMG, this just going to mess up search and confuse people.

There are many useful surface electromagnetic (EM) waves for physiological signal detection, for examples ECG, EMG, EEG, and together they are referred to ExG with different magnitudes ranges and characteristics. But people don't refer to them with s initial sECG, sEMG or sEEG because by their very definitions they are belong to surface EM waves category.

Re:Human-Computer Input via a Wrist-Based SEMG Wearable by gnabgib on Thursday January 09, 2025 @11:03PM (#42652319)
The first sentence of the article explains:

> Surface electromyography (sEMG)

EMG[0] require a needle in the muscle, sEMG is an improvement.

[0]: https://www.mayoclinic.org/tests-procedures/emg/about/pac-20...

Re:Human-Computer Input via a Wrist-Based SEMG Wearable by zaycad on Friday January 10, 2025 @11:52AM (#42657358)
I actually had the chance to demo this tech last year and it was really interesting. They had a feature where if you wrote something on paper it was transcribed to the computer. You could control the PC by tapping your thumb to your index finger or closing a fist.

In hindsight it seemed stupid for meta to invest so much in AR/VR but the techn they release continues to get better.