Re:Rogule: A dungeon a day keeps the Balrog away
by remram on Thursday January 09, 2025 @11:17AM
(#42647080)
Reminds me of Desktop Dungeon, that was more puzzle than roguelike: there was usually a right order of operation so you could destroy every enemy, by getting enough experience and health to fight the next one.
This game is missing a lot of information, what do any of the items do? What's a chestnut for, why do I want to hit rocks and wooden logs?
This game is missing a lot of information, what do any of the items do? What's a chestnut for, why do I want to hit rocks and wooden logs?