C++ breaks parametricity even with normal templates, since you can e.g. call a method that exists/is valid only on some instantiations of the template.
The issue is that the compiler can't help you check whether your template type checks or not, you will only figure out when you instantiate it with a concrete type. Things get worse when you call a templated function from within another templated function, since the error can then be arbitrarily levels deep.
> My point is that in makes sense for C++ to allow this, I think.
Whether it makes sense or not it's a big pain point and some are trying to move away from it (see e.g. Carbon's approach to generics)
I might be wrong here, but as I understand it "parametricity" means loosely that all instantiations use the same function body. To quote wikipedia:
"parametricity is an abstract uniformity property enjoyed by parametrically polymorphic functions, which captures the intuition that all instances of a polymorphic function act the same way"
In this view, C++ does not break parametricity with "normal" (i.e. non-specialised) templates. Of course, C++ does not type check a template body against its parameters (unless concepts/trairs are used), leading to the problems you describe, but it's a different thing as far as I understand.
e.g.
template<typename T>
void f() {
if constexpr (is_int<T>) { return 0; }
else ...Your example is considered a misfeature and demonstrates why breaking parametricity is a problem: the specialized vector<bool> is not a standard STL container even though vector<anythingelse> is. That's at best confusing -- and can leads to very confusing problems in generic code. (In this specific case, C++11's "auto" and AAA lessens some of the issues, but even then it can cause hard-to-diagnose performance problems even when the code compiles)
See https://stackoverflow.com/a/17797560 for more details.
(The Hysterical Raisins are understandable, esp. given that it wasn't even possible to specify Concepts in C++ until 2020...)
Proper parametricity is only a starting point: types that specify alignment, equality and lifetimes would be needed to make it useful.
This means you cannot write
fn sort<A>(elts: Vec<A>): Vec<A>
because you cannot compare values of type A within the implementation of sort with this definition. You can write
fn sort<A>(elts: Vec<A>, lessThan: (A, A) -> Bool): Vec<A>
because a comparison function is now a parameter to sort.
This helps both the programmer and the compiler. The practical upshot is that functions are modular: they specify everything they require. It follows from this that if you can compile a call to a function there is a subset of errors that cannot occur.
In a language without parametricity, functions can work with only a subset of possible calls. If we take the first definition of sort, it means a call to sort could fail at compile-time, or worse, at run-time, because the body of the function doesn't have a case that knows how to compare elements of that particular type. This leads to a language that is full of special cases and arbitrary decisions.
Javascript / Typescript is an example of a language without parametricity. sort in Javascript has what are, to me, insane semantics: converting values to strings and comparing them lexicographically. (See https://developer.mozilla.org/en-US/docs/Web/JavaScript/Refe...) This in turn can lead to amazing bugs, which are only prevented by the programmer remembering to do the right thing. Remembering to do the right thing is fine in the small but it doesn't scale.
Breaking parametricity definitely has uses. The question becomes one about the tradeoffs one makes. That's why I'd rather have a discussion about those tradeoffs than just "constime good" or "parametricity good". Better yet are neat ideas that capture the good parts of both. (E.g. type classes / implicit parameters reduce the notational overhead of calling functions with constrained generic types, but this bring their own tradeoffs around modularity and coherence.)
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sort<A> where A implements Comparable
Simpler explanation IMO.
So a language _with_ that is superior. All zig needs to do is add some way to allow for constraints.
Your point still stands though. Modern programming languages don’t constrain you much at all with their type systems.
I spent a little time in Haskell a few years ago and it the kind of reasoning you can do about functions is wild. Eg, if a function has the type signature of A -> A, we know the function has to be the identity function because that’s the only function that matches the type signature. (Well that or the “bottom function”, which loops forever). Lots of functions are like that - where the type definitions alone are enough to reason about a lot of code.
Ada takes this approach.
> Implementing generics in this way breaks parametricity. Simply put, parametricity means being able to reason about functions just from their type signature. You can't do this when the function can do arbitrary computation based on the concrete type a generic type is instantiated with.
Do you mean reasoning about a function in the sense of just understanding what a functions does (or can do), i.e. in the view of the practical programmer, or reasoning about the function in a typed theoretical system (e.g. typed lambda calculus or maybe even more exotic)? Or maybe a bit of both? There is certainly a concern from the theoretical viewpoint but how important is that for a practical programming language?
For example, I believe C++ template programming also breaks "parametricity" by supporting template specialisation. While there are many mundane issues with C++ templates, breaking parametricity is not a very big deal in practice. In contrast, it enables optimisations that are not otherwise possible (for templates). Consider for example std::vector<bool>: implementations can be made that actually store a single bit per vector element (instead of how a bool normally is represented using an int or char). Maybe this is even required by the standard, I don't recall. My point is that in makes sense for C++ to allow this, I think.