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Re:VoxelSpace: Terrain rendering algorithm in less than 20 l... by paulluuk on Monday January 06, 2025 @05:34AM (#42609390)
Ah sorry, I misunderstood you! I agree with everything you say in this comment. Although I do wonder how much of that "magic"/"wow" factor was due to me being very young back then, rather than those games actually being good. Looking at you, 1995 Magic Carpet.

I agree that VR tech in general is just "wow" at lot of the time, even if the games are not that great. But I think that "Hello Puppets", "Scanner Sombre" and "Superhot" were all really cool and innovative, even within the VR scene. I think there's still some technological innovations possible that to deliver more "wow" moments.

Re:VoxelSpace: Terrain rendering algorithm in less than 20 l... by imiric on Monday January 06, 2025 @04:51PM (#42616356)
> Although I do wonder how much of that "magic"/"wow" factor was due to me being very young back then, rather than those games actually being good. Looking at you, 1995 Magic Carpet.

Haha sure, there are also cases where a game is technically impressive but not actually good/enjoyable. The real magic is when both of these come together.

I think it's still too early for VR games to be both (with a few exceptions). We haven't quite solved major problems like locomotion, motion sickness, and comfort, of course. Maybe a few generations from now we'll start to see truly mesmerizing experiences that are both technically brilliant and enjoyable to play.