> You're actually the one implying that, you said “it's just for scripting”
I'm describing how the engine is actually made... It's mostly written in C++ and C# is the application scripting layer.
If the whole thing was C# top to bottom I'd call it a C# engine.
Re:Game dev in Rust: a year later
by littlestymaar on Monday January 06, 2025 @03:33PM
(#42615386)
The engine is in C++, but the game itself is written in C# (and this is the actual part you'd called out earlier in this thread), and no it's not “just scripting on top of the the engine”, no more than writing a game engine in C++ is “scripting on top of the OS” your definition of what is scripting and whatnot is just off.
You're actually the one implying that, you said “it's just for scripting”
> You're not modifying the engine code or writing a renderer from scratch
You're not modifying the kernel or writing a GPU driver from scratch when you're building a game engine, yet you don't consider that to be scripting, why the difference?