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Re:Game dev in Rust: a year later by littlestymaar on Monday January 06, 2025 @01:33AM (#42608254)
> or are implying that it's somehow bad.

You're actually the one implying that, you said “it's just for scripting”

> You're not modifying the engine code or writing a renderer from scratch

You're not modifying the kernel or writing a GPU driver from scratch when you're building a game engine, yet you don't consider that to be scripting, why the difference?

Re:Game dev in Rust: a year later by dismalaf on Monday January 06, 2025 @11:48AM (#42612218)
> You're actually the one implying that, you said “it's just for scripting”

I'm describing how the engine is actually made... It's mostly written in C++ and C# is the application scripting layer.

If the whole thing was C# top to bottom I'd call it a C# engine.

Re:Game dev in Rust: a year later by littlestymaar on Monday January 06, 2025 @03:33PM (#42615386)
The engine is in C++, but the game itself is written in C# (and this is the actual part you'd called out earlier in this thread), and no it's not “just scripting on top of the the engine”, no more than writing a game engine in C++ is “scripting on top of the OS” your definition of what is scripting and whatnot is just off.