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Re:Game dev in Rust: a year later by johnnyanmac on Sunday January 05, 2025 @08:06PM (#42606540)
>Since Burst compiler was introduced for HPC# subset,

depends a lot on how far DOTS has come. I'm a few years out of date, but DOTS (and by extension, Burst) was more or less a very separate codepath you needed to opt into. Any game using it today needed to make the consious effort to grab the Burst package an integrate those optimizations themselves.

I have heard plans to try and more or less integrate DOTS into the core engine and have gameobjects powered by entries under the hood, but I have no clue how much progress was actually made.

Re:Game dev in Rust: a year later by pjmlp on Monday January 06, 2025 @04:23AM (#42609038)
That is already much improved on Unity 6, and Unity 7 roadmap has more unification as plan.

https://unity.com/blog/unity-6-features-announcement

https://gamefromscratch.com/unity-7-development-roadmap/