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Re:Game dev in Rust: a year later by pjmlp on Sunday January 05, 2025 @07:11AM (#42601274)
While Unity is used a lot, it isn't as much as us managed languages fans would like, and the engine most folks are running for instead is Godot, written in C++, where GDScript is really taking getting used, instead of C# or non C++ extensions.

As big C# fan it saddens me, but things are as they are.

As you can see even by famous 2024 releases, multithreanding bugs or UB, aren't something most studios care about, there is always the next DLC.

And this an industry that was used to burn what used to be the golden copy of the game, before moving to the next game, there were no patches or upgrades.

Re:Game dev in Rust: a year later by littlestymaar on Sunday January 05, 2025 @08:15AM (#42601529)
> As you can see even by famous 2024 releases, multithreanding bugs or UB, aren't something most studios care about, there is always the next DLC.

Do not confuse the fact that they don't spend enough in testing with the idea that they don't care about it: even if they release the game with the bug, it's going to cost them money later on to fix it when players complain about it, and slow down the development of other projects.

Re:Game dev in Rust: a year later by pjmlp on Sunday January 05, 2025 @09:08AM (#42601815)
As former IGDA member and GDCE attendee, still catching up on GDC Vault and Digital Dragons, regular EDGE, MCV Develop and RetroGammer, I kind of well aware of how things are, and not confused at all.