Re:Game dev in Rust: a year later
by littlestymaar on Sunday January 05, 2025 @08:15AM
(#42601529)
> As you can see even by famous 2024 releases, multithreanding bugs or UB, aren't something most studios care about, there is always the next DLC.
Do not confuse the fact that they don't spend enough in testing with the idea that they don't care about it: even if they release the game with the bug, it's going to cost them money later on to fix it when players complain about it, and slow down the development of other projects.
As former IGDA member and GDCE attendee, still catching up on GDC Vault and Digital Dragons, regular EDGE, MCV Develop and RetroGammer, I kind of well aware of how things are, and not confused at all.
As big C# fan it saddens me, but things are as they are.
As you can see even by famous 2024 releases, multithreanding bugs or UB, aren't something most studios care about, there is always the next DLC.
And this an industry that was used to burn what used to be the golden copy of the game, before moving to the next game, there were no patches or upgrades.