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Re:Game dev in Rust: a year later by fire_lake on Sunday January 05, 2025 @06:13AM (#42601036)
Of course it can be and has been done, but it takes much more developer time than writing less efficient code in a managed language.
Re:Game dev in Rust: a year later by pjmlp on Sunday January 05, 2025 @06:20AM (#42601066)
Now take in consideration that when using a single language, doing in Rust takes much longer than C++, even without taking into consideration the existing middleware engines, and support for hot code reloading.

Also that stuff like SDL and SFML are pretty much the go tool for DYI folks, and Khronos standards are all based in C and C++.

Additionally, if a managed language is good enough, and does support compilation to native code via AOT, and the middleware tooling, it makes Rust's selling point even weaker.

Which is what you see in how Unity/HPC#/NativeAOT, FNA/clang, Swift, Java/Kotlin (on Android see XR), already offer today.

Re:Game dev in Rust: a year later by fire_lake on Sunday January 05, 2025 @06:41AM (#42601147)
I think we are agreeing :)
Re:Game dev in Rust: a year later by pjmlp on Sunday January 05, 2025 @07:17AM (#42601295)
In a way yes, although seeing something like Unreal in Rust, with the same tooling polish, would be quite interesting.

Bevy might eventually get there.