Re:VoxelSpace: Terrain rendering algorithm in less than 20 l...
by thepjb on Friday January 03, 2025 @10:00PM
(#42591960)
In my game we intentionally constrained ourselves to a low resolution, fixed colour palette, etc. It means we can't fit much text for example and have to keep things as lean as possible. We even simulates a CRT monitor :)
You can check it out here: https://store.steampowered.com/app/3133060/Gnomes/ ;)