thepjb
Re:VoxelSpace: Terrain rendering algorithm in less than 20 lines of code
on Friday January 03, 2025 @10:00PM (#42591960)
In my game we intentionally constrained ourselves to a low resolution, fixed colour palette, etc. It means we can't fit much text for example and have to keep things as lean as possible. We even simulates a CRT monitor :)
You can check it out here: https://store.steampowered.com/app/3133060/Gnomes/ ;)
Re:The Enchanting Blossom Explosion of Jacaranda Trees in Mexico City
on Sunday March 24, 2024 @07:22PM (#39811439)
2460 represent
Re:Synthesis Methods Explained: What Is FM Synthesis?
on Sunday December 24, 2023 @09:37PM (#38759148)
https://github.com/ThePJB/okiir/blob/a356b5b09917c0dbd856c9b...
Here's mine lol
Yeah I can't help but think there might be a niche for intermediate level discussion of these topics. I have a burning desire to wrap my head around z transform and other dsp black magic... (Like for example application of Hilbert transform to synthesis, anyone?) A lot of it comes back to understanding the complex plane. Like, I think Z transform relies on the fact that every *e^j2pi wraps around the unit circle again for one sample period.