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thepjb

In my game we intentionally constrained ourselves to a low resolution, fixed colour palette, etc. It means we can't fit much text for example and have to keep things as lean as possible. We even simulates a CRT monitor :)

You can check it out here: https://store.steampowered.com/app/3133060/Gnomes/ ;)

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Re:Synthesis Methods Explained: What Is FM Synthesis? on Sunday December 24, 2023 @09:37PM (#38759148)
https://github.com/ThePJB/okiir/blob/a356b5b09917c0dbd856c9b...

Here's mine lol

Yeah I can't help but think there might be a niche for intermediate level discussion of these topics. I have a burning desire to wrap my head around z transform and other dsp black magic... (Like for example application of Hilbert transform to synthesis, anyone?) A lot of it comes back to understanding the complex plane. Like, I think Z transform relies on the fact that every *e^j2pi wraps around the unit circle again for one sample period.