Re:VoxelSpace: Terrain rendering algorithm in less than 20 l...
by louthy on Friday January 03, 2025 @05:15PM
(#42590027)
Voxels was an interesting technique for about five minutes in the early 90s, but they could never really be rendered at a high enough resolution for them to look good imho.
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Re:VoxelSpace: Terrain rendering algorithm in less than 20 l...
by parlortricks on Friday January 03, 2025 @05:30PM
(#42590154)
John Lins https://youtu.be/8ptH79R53c0?si=33yYWMbfNAiJw0X8 Crystal Island looks amazingly detailed and smooth. Wish he would continue or share how.
Re:VoxelSpace: Terrain rendering algorithm in less than 20 l...
by wayvey on Friday January 03, 2025 @06:47PM
(#42590748)
That was super intriguing, thanks!
Re:VoxelSpace: Terrain rendering algorithm in less than 20 l...
by Narishma on Saturday January 04, 2025 @07:28AM
(#42594315)
It looks good from a distance but as soon as you go near anything it devolves into a pixelated mess.
Re:VoxelSpace: Terrain rendering algorithm in less than 20 l...
by mllev on Friday January 03, 2025 @05:35PM
(#42590205)
You should check out the game Teardown and then perhaps you will modify your perspective
Re:VoxelSpace: Terrain rendering algorithm in less than 20 l...
by elpocko on Friday January 03, 2025 @05:37PM
(#42590226)
Or maybe not, because it looks really bad compared to other, more or less state of the art engines. The most remarkable thing about Teardown is its physics, not its graphics.
Re:VoxelSpace: Terrain rendering algorithm in less than 20 l...
by qingcharles on Friday January 03, 2025 @06:35PM
(#42590671)