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Re:Building Game Prototypes with LÖVE by cableshaft on Thursday January 02, 2025 @05:17PM (#42579555)
Yeah, I'm planning to release the game on both Steam and iOS. With Love2D, I'm able to use mostly the same codebase outside of native iOS or Steam features I'd like to add.

Thanks for helping to confirm my suspicions. I used to release mobile games myself but it's been well over a decade. The landscape was a lot different back then.

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