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Re:Building Game Prototypes with LÖVE by occz on Wednesday January 01, 2025 @03:18AM (#42564695)
The desktop UI actually worked pretty much fine on mobile, to be honest. I ran it for a while using the porting methods available from the desktop binaries to an APK. The mobile UI basically just changes the interactions from a small button on the card to a drag-bases UI, which is slightly better on mobile.
Re:Building Game Prototypes with LÖVE by cloud-oak on Wednesday January 01, 2025 @04:37AM (#42564998)
The funny thing is that the original Desktop UI is still in the Android version. Sometimes I'll get jokers/consumables stuck in the desktop's "selected" mode, where the tiny sell/use buttons pop out underneath. So the whole drag-n-drop thing seems to have been added on top of the original ui, and sometimes the old ui events still fire.

Example: https://i.postimg.cc/P5VrVhQ4/Screenshot-20250101-103921.png

Re:Building Game Prototypes with LÖVE by occz on Wednesday January 01, 2025 @06:01AM (#42565313)
Yep, I've noticed this as well.