Re:After a 24-second test of its engines, the New Glenn rock...
by aarmot on Wednesday January 01, 2025 @10:27AM
(#42566567)
> ... Falcon 9 ... nearly 10 flights per booster
Just curious: what year is your data from?
Re:After a 24-second test of its engines, the New Glenn rock...
by grecy on Wednesday January 01, 2025 @10:46AM
(#42566694)
> That is what had made Falcon 9 so cost effective. Mostly because they get nearly 10 flights per booster.
You’re way out of date. Multiple boosters have flown over 20, a couple are at 23.
https://en.m.wikipedia.org/wiki/List_of_Falcon_9_first-stage...
Re:After a 24-second test of its engines, the New Glenn rock...
by avmich on Wednesday January 01, 2025 @02:36PM
(#42568596)
I guess 10 flights per booster is an average over, say, the whole time since the first booster successfully landed. In the list by this link there are ~70 boosters, and I don't think Falcons flew ~700 missions yet, so 10 flights per booster looks on average approximately correct, even though some - even quite a few - boosters flew significantly more that 10 times.
Re:After a 24-second test of its engines, the New Glenn rock...
by ChuckMcM on Wednesday January 01, 2025 @06:38PM
(#42570222)
And recently, many payloads had their booster fly exactly once because the payload needed some extra 'oomph' to get into orbit so the booster was going to fast and to high to re-enter. When you are pricing for an average of 10x booster re-use you need boosters to go much more than 10x because one booster going 1x is going to bring your average down quickly.
Re:After a 24-second test of its engines, the New Glenn rock...
by ChuckMcM on Wednesday January 01, 2025 @12:26PM
(#42567467)
I'm looking at overall re-use numbers. Yes, boosters are now being certified for more launches which will, over time, bring both the average and the median number of launches per booster up.
In this conversation, I think the relevant point is that as the 'resusability' of the F9 booster has gone up, so has the cost to make a single booster. That's because they've added things and changed how they make them in order to boost re-usability. I expect the same evolution in Starship/Booster which will increase the unit cost in order to make them more reusable which will lower overall cost of launches because you can amortize those costs across multiple flights.
That said, platform construction costs only dominate when you can't re-use the platform. Anything you can re-use gets amortized over each re-use. That is what had made Falcon 9 so cost effective. Mostly because they get nearly 10 flights per booster.