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Re:App Should Have Been a Website (and Probably Your Game Too) by nox101 on Tuesday December 31, 2024 @07:10PM (#42562858)
Do you need UDP? I see lots of multiplayer browser games. Here's a few

https://browsergames.gg/

Google shows me a bunch of RPGs

https://www.google.com/search?q=browser+based+rpg

FPSes here

https://poki.com/en/shooting

or maybe better a video showing some

https://www.youtube.com/watch?v=9ad5jcXPbNw

I know none of them are Edlin Ring, Skyrim, or Call of Duty. One issue with Web games is users's expect them to start quickly so no downloading 80gig of assets like 102gig for CoD Black Ops 6

Re:App Should Have Been a Website (and Probably Your Game Too) by joshribakoff on Tuesday December 31, 2024 @08:08PM (#42563135)
Yes and no. UDP objectively performs better because it prioritizes sending relevant (in the context of real time application) data rather than retrying no longer relevant data (and all the overhead that entails).
Re:App Should Have Been a Website (and Probably Your Game Too) by thot_experiment on Tuesday December 31, 2024 @08:25PM (#42563218)
No you don't need UDP to make a game, but for the sorts of games that I enjoy playing you need UDP.
Re:App Should Have Been a Website (and Probably Your Game Too) by p2detar on Tuesday December 31, 2024 @08:48PM (#42563325)
https://nightpoint.io has been around for a long time, it's a fast-paced 2D shooter, uses web sockets and it does quite good actually.

I think the same dev created https://battledudes.io later on, again based on web sockets. It has/had (haven't played recently) a pretty big player community.

Re:App Should Have Been a Website (and Probably Your Game Too) by Intermernet on Tuesday December 31, 2024 @09:18PM (#42563472)
I know it was a typo, but I want to play edlin ring. The most frustrating text mode adventure ever.
Re:App Should Have Been a Website (and Probably Your Game Too) by felbane on Wednesday January 01, 2025 @07:22AM (#42565610)
And its sequel, Vimborne.