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Re:Arnis: Generate Cities in Minecraft from OpenStreetMap by matt3210 on Tuesday December 31, 2024 @07:07PM (#42562846)
This project really likes to mention that it's made in rust wherever it can.
Re:Arnis: Generate Cities in Minecraft from OpenStreetMap by core_dumped on Tuesday December 31, 2024 @07:14PM (#42562880)
It should be a part of the Rust style guide at this point
Re:Arnis: Generate Cities in Minecraft from OpenStreetMap by urbandw311er on Tuesday December 31, 2024 @07:29PM (#42562954)
Q) How do you know if somebody is a Rust coder? A) They tell you.
Re:Arnis: Generate Cities in Minecraft from OpenStreetMap by calebio on Tuesday December 31, 2024 @07:43PM (#42563025)
I wonder if there is an overlap in the Rust and Arch Linux community then :D
Re:Arnis: Generate Cities in Minecraft from OpenStreetMap by OfficialTurkey on Tuesday December 31, 2024 @07:58PM (#42563086)
I'm sure one of them will comment here and tell you. Just as soon as they fix their wifi driver, and oh shit the bluetooth is broken too, okay time to open up the local copy of the arch wiki..
Re:Arnis: Generate Cities in Minecraft from OpenStreetMap by n_plus_1_acc on Wednesday January 01, 2025 @05:53AM (#42565284)
Definitely. Pacman and ALPM are currently being rewritten in Rust.
Re:Arnis: Generate Cities in Minecraft from OpenStreetMap by wongarsu on Wednesday January 01, 2025 @02:42PM (#42568660)
From personal/professional experience this is true. Your typical rust developer uses Arch and Neovim. Yes, he will tell you about both.
Re:Arnis: Generate Cities in Minecraft from OpenStreetMap by n8henrie on Wednesday January 01, 2025 @03:21PM (#42568961)
NixOS and helix!
Re:Arnis: Generate Cities in Minecraft from OpenStreetMap by wongarsu on Wednesday January 01, 2025 @03:38PM (#42569101)
And has a github repo with dotfiles
Re:Arnis: Generate Cities in Minecraft from OpenStreetMap by poincaredisk on Tuesday December 31, 2024 @09:19PM (#42563477)
Seriously, I consider a programming language mature when projects written in that language stop feeling the need to stress that. I mean, for some time projects listed "written in rust" (or "written in go", etc) as the main feature. Now rust is more normalized, finally.
Re:Arnis: Generate Cities in Minecraft from OpenStreetMap by tucnak on Tuesday December 31, 2024 @08:36PM (#42563268)
Yeah at this point it's a bit of a joke, but honestly, you can't blame them for trying! It remind me of "communist" types; they would go out of their way to assert their identity, and they like to act like they _care_ deeply, but for all intents and purposes it's a hobby not unlike any other, no harm done, and they're otherwise nice people.
Re:Arnis: Generate Cities in Minecraft from OpenStreetMap by snappysnap on Tuesday December 31, 2024 @08:42PM (#42563293)
I don't think we're anywhere near the equivalent of any library or application being named starting with a J when it was written in Java - and not even actual words beginning with J - just slap a J at the start of any old name.
Re:Arnis: Generate Cities in Minecraft from OpenStreetMap by djfergus on Tuesday December 31, 2024 @09:04PM (#42563417)
“ I decided to port the project to Rust to learn more about the language and push the algorithm's performance further. We were nearing the limits of optimization in Python, and Rust's capabilities allow for even better performance and efficiency”

So there is an existing solution in Python, seems reasonable to flag why this is different up front.

Re:Arnis: Generate Cities in Minecraft from OpenStreetMap by xboxnolifes on Tuesday December 31, 2024 @11:44PM (#42564013)
Not really? It has 6 occurrences of "Rust" in the README, and half of those are in the paragraph of the FAQ explaining why they ported to Rust from Python. There's actually an equivalent number of references to Python.