Re:Egui – An immediate mode GUI written in Rust
by nottorp on Thursday December 26, 2024 @08:56AM
(#42515162)
The poster above me explained to me that it's not like that?
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Re:Egui – An immediate mode GUI written in Rust
by do_not_redeem on Thursday December 26, 2024 @09:11AM
(#42515243)
Click the link, open the backend tab, and look where it says "Only running UI code when there are animations or input."
Then you won't have to waste cycles deciding which random internet comment from a stranger to believe
Re:Egui – An immediate mode GUI written in Rust
by Animats on Thursday December 26, 2024 @04:18PM
(#42517899)
If you set up "winit" so it only redraws on events, then you don't trigger an EGUI redraw very often. But if updates that affect the EGUI items are coming in from another source, like the network, you have to explicitly trigger a winit redraw cycle.
Don't know about web. Seems overkill if all you have are GUI widgets. Egui is most useful on top of something more graphical.
Scrolling text is a problem. EGUI isn't good at big text boxes with much offscreen text. That can be worked around.