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Re:Building Effective "Agents" by AnimalMuppet on Saturday December 21, 2024 @09:36PM (#42484022)
Interesting. The best agents don't have agency, or at least don't use it.

You can think of this in video game terms: Players have agency. NPCs are "agencs", but don't have agency. But they're still not just objects in the game - they can move themselves and react to their environment.

Re:Building Effective "Agents" by minasmorath on Sunday December 22, 2024 @08:16AM (#42486096)
That's actually a great example of what I'm saying, because I don't think the NPCs are agents at all in the traditional sense of "One that acts or has the power or authority to act on behalf of another." Where does the NPC derive its power and authority from? There is a human somewhere in the chain giving it parameters, and that human is ultimately responsible for the configuration of the NPC, which is why we don't blame the NPC in the game for behaving in a buggy way, we blame the devs.

An AI "agent" is the same way, it is not culpable for its actions, the humans who set it up are.