News for hackers. Stuff that matters.
Re:Boardgame.io: an engine for creating turn-based games usi... by scrollaway on Friday December 20, 2024 @02:54PM (#42474385)
This is the correct response. Hearthstone is structured like this internally.

If you are curious about it, I wrote a cc0 spec which stores hearthstone game state in xml. It’s based on how hearthstone stores game state on the server and client, and it was the first time a replay format was created for hearthstone: https://hearthsim.info/hsreplay/

Incidentally the UI we wrote for hearthstone replays is a react app. It’s funny because looking back it was the first time I used react and typescript, and both were not at all adopted by the js community yet at the time.

https://github.com/hearthsim/joust

There are no comments on this comment yet.