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Re:Deduplicating a 10.4 TiB game preservation archive (WIP) by brudgers on Tuesday December 17, 2024 @04:13PM (#42445366)
[delayed]
Re:Deduplicating a 10.4 TiB game preservation archive (WIP) by DrFrugal on Tuesday December 17, 2024 @04:26PM (#42445477)
this was not helpful at all, and i think you also did not read the goals of this project
Re:Deduplicating a 10.4 TiB game preservation archive (WIP) by jrm4 on Tuesday December 17, 2024 @07:40PM (#42447034)
I think the confusion here (for me too) is what precisely is the purpose/meaning of "bring the size down?"

aka, is the is a "make it easier to search" question or "we need to take up fewer bytes" question (which, perhaps, used to be the same question, but aren't necessarily now?)

Re:Deduplicating a 10.4 TiB game preservation archive (WIP) by rcxdude on Tuesday December 17, 2024 @07:45PM (#42447067)
I think it's "I want people to make copies of this"
Re:Deduplicating a 10.4 TiB game preservation archive (WIP) by DrFrugal on Wednesday December 18, 2024 @05:06AM (#42449330)
it's a question of both "i can store this on my 4 TiB NVMe disk" and "i can share this with other people over the internet in a timely manner"
Re:Deduplicating a 10.4 TiB game preservation archive (WIP) by brudgers on Tuesday December 17, 2024 @04:47PM (#42445647)
I assumed the goal was archiving games for preservation.

If the goal is algorithmic erasure of data rather than preservation of games, then “archive” might again create confusion like the type I probably have.

If there is a strong business case for deduplication, I recommend hiring a consultant with expertise and experience in the problem.

To be clear search is the only way to identify redundancy. If you have search, then redundancy is not a problem.

Re:Deduplicating a 10.4 TiB game preservation archive (WIP) by rcxdude on Tuesday December 17, 2024 @07:43PM (#42447057)
Often these archive projects have the goal of propagating the archive across many different systems, for which reducing size is very valuable. This is basically a compression exercise in the case where there are many large duplicated blocks.
Re:Deduplicating a 10.4 TiB game preservation archive (WIP) by brudgers on Tuesday December 17, 2024 @08:42PM (#42447365)
Thanks, that makes sense.

The question began, I am working on a game preservation project.

Re:Deduplicating a 10.4 TiB game preservation archive (WIP) by canucker2016 on Sunday December 22, 2024 @12:30PM (#42487778)
The line you referenced is a statement - not a question.

The third line of the post is "The goals are: - bring the size down - retain good read speed (for further processing/reversing) - easy sharable format - lower end machines can use it"

Re:Deduplicating a 10.4 TiB game preservation archive (WIP) by DrFrugal on Wednesday December 18, 2024 @05:05AM (#42449325)
This is correct - the main goal is to have this rather compact, but still having good read times. This will allow me to store it on my new 4 TiB NVMe drive. A lot of iterative scanning will happen, because I search for interesting information, which helps reverse engineering. Also it allows me to share this with other people over the internet before I kick the bucket in a few decades... transferring 10.4 TiB would be rather boring :D