Re:Deduplicating a 10.4 TiB game preservation archive (WIP)
by rcxdude on Tuesday December 17, 2024 @07:43PM
(#42447057)
Often these archive projects have the goal of propagating the archive across many different systems, for which reducing size is very valuable. This is basically a compression exercise in the case where there are many large duplicated blocks.
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Re:Deduplicating a 10.4 TiB game preservation archive (WIP)
by brudgers on Tuesday December 17, 2024 @08:42PM
(#42447365)
Thanks, that makes sense.
The question began, I am working on a game preservation project.
Re:Deduplicating a 10.4 TiB game preservation archive (WIP)
by canucker2016 on Sunday December 22, 2024 @12:30PM
(#42487778)
The line you referenced is a statement - not a question.
The third line of the post is "The goals are: - bring the size down - retain good read speed (for further processing/reversing) - easy sharable format - lower end machines can use it"
Re:Deduplicating a 10.4 TiB game preservation archive (WIP)
by DrFrugal on Wednesday December 18, 2024 @05:05AM
(#42449325)
This is correct - the main goal is to have this rather compact, but still having good read times.
This will allow me to store it on my new 4 TiB NVMe drive.
A lot of iterative scanning will happen, because I search for interesting information, which helps reverse engineering.
Also it allows me to share this with other people over the internet before I kick the bucket in a few decades... transferring 10.4 TiB would be rather boring :D