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Re:Show HN: Svader – Create GPU-rendered Svelte components by sokmastr on Saturday December 14, 2024 @07:14AM (#42416570)
Even the the example at svader.vercel.app/hello-world/webgl/? Testing on the Safari browsers is currently a TODO, and the library is in general still experimental when it comes to wider browser support, but I would have expected at least the standard WebGL examples to work. Does it at least display the "WebGL not supported" message?
Re:Show HN: Svader – Create GPU-rendered Svelte components by fidotron on Saturday December 14, 2024 @07:38AM (#42416711)
WebGL works very well on iOS.

If in doubt try https://luduxia.com/whichwayround/ ;P

Re:Show HN: Svader – Create GPU-rendered Svelte components by MrBuddyCasino on Saturday December 14, 2024 @07:19AM (#42416587)
Just a white page.
Re:Show HN: Svader – Create GPU-rendered Svelte components by sokmastr on Saturday December 14, 2024 @07:22AM (#42416608)
Strange. I'll have to look into this.

Thanks for letting me know!

Re:Show HN: Svader – Create GPU-rendered Svelte components by chrismorgan on Saturday December 14, 2024 @08:01AM (#42416828)
If you don’t have access to Apple devices, I find Epiphany/GNOME Web to be a pretty good proxy—it uses WebKit, unlike most things these days that use Blink. Most times, Safari issues appear in Epiphany as well. This seems to hit a TypeError in https://svader.vercel.app/_app/immutable/chunks/entry.B0k4a9... line 1, column 9932 (Xe(ht,e)), and I have no time to investigate further.
Re:Show HN: Svader – Create GPU-rendered Svelte components by robocat on Saturday December 14, 2024 @09:44AM (#42417432)
How good are the developer tools in Epiphany browser?

(I would try but I killed my laptop recently!)

Re:Show HN: Svader – Create GPU-rendered Svelte components by lights0123 on Saturday December 14, 2024 @01:34PM (#42418638)
They're identical to Safari, macOS theme and all.