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Re:The $99 Ouya game console: Exciting, innovative — and pro... by slantyyz on Thursday July 12, 2012 @06:44PM (#4237239)
> the PSX needed a modchip soldered in the mainboard

Nope, the way people played copies on the first PS1 (before the modchips arrived) was to use a spring loaded weight ($5) on the door sensor, boot a legit disc and then swap to the copy after the boot sound. No modchip required. The Sega Saturn required a mod, but it required no chip, just a few wires and a switch.

If you didn't want to "spring for the spring", so to speak, you could do it manually with a little more difficulty.

Re:The $99 Ouya game console: Exciting, innovative — and pro... by JVIDEL on Thursday July 12, 2012 @06:58PM (#4237299)
On the Dreamcast it was all software, not even a jailbreak, just some code on the pirated game. It left no traces, you could boot a legit disc and connect to SegaNet, try doing that with LIVE and not get banned.

Right now pirating on a X360, either with LT, RGH or JTAG takes so much work the vast majority of users don't bother to even try, but if it was like the Dreamcast you would have a totally different situation.

Re:The $99 Ouya game console: Exciting, innovative — and pro... by slantyyz on Thursday July 12, 2012 @07:05PM (#4237325)
IIRC, I had my import DC chipped, but shortly after, the Utopia disc came out but by that time, I had lost interest in gaming for several years.