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Re:Starlark Programming Language by yodsanklai on Monday December 09, 2024 @10:03AM (#42366829)
> No types

It's pretty easy to add types to Python nowadays. I'd consider it bad practice not to do so in a large project.

Re:Starlark Programming Language by kccqzy on Monday December 09, 2024 @11:10AM (#42367497)
That's only true for greenfield projects where people start a new project with types in mind. It's absolutely a nightmare for old projects because, without the need to write types, people write all kinds of code that cannot fit within what's possible in python's type annotations.
Re:Starlark Programming Language by poincaredisk on Monday December 09, 2024 @11:55AM (#42367890)
In my opinion it's a bad practice, and rewriting code to be typeable is a good idea for refactoring.

But I write Python for some time now, and I know what you mean. I have nightmares about codebases with dynamically generated class fields for example (though I heard ruby is even worse)

Re:Starlark Programming Language by seanmceligot on Monday December 09, 2024 @10:43AM (#42367237)
It would be nice if python would show types in the documentation. Not only do I need that all the time, it would show python was taking type safety serious.

For example, knowing the return type of a function is Union[DataFrame,Series] rather than simply DataFrame would save a lot of bad errors.

Re:Starlark Programming Language by zellyn on Monday December 09, 2024 @10:51AM (#42367328)
Starlark, unfortunately, does not really support (Python style) types yet. Facebook's version has some kind of types, but ideally Starlark would just learn to do mypy types.