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Re:Accessing a DRM Framebuffer to display an image by dividuum on Saturday December 07, 2024 @08:48AM (#42349817)
I've worked a lot this year on writing DRM/KMS code while porting my digital signage player (https://info-beamer.com) to support the Raspberry Pi5. Since they moved away from their proprietary Broadcom provided graphical APIs (OMX/dispmanx) the Pi now fully supports DRM and the implementation is really solid by now.

There is a ton more to learn: KMS (kernel mode setting) allows fine control over the video mode in case you cannot or do not want to rely on auto-detection.

Then there's the atomic API: Unlike in the blog post, all changes applied to the output (from video mode to plane positions or assigned framebuffers...) are gathered and then applied atomically in a single commit. If necessary you can test if your atomic commit is correct and will work by doing a "Test only commit" before doing the real commit. Making changes atomically avoids all kinds of race conditions resulting in, for example, screen tearing.

Then there's the interaction with video decoding: Using FFmpeg on the Pi allows you to access to hardware decoder. They produce DRM framebuffers for each video frame. You can then directly assign them to planes and position them on the screen. The resulting playback is zero-copy and as fast as it gets on the Pi.

Another fun feature is the Writeback connector, which unlike the one ending up as an HDMI signal allows you to write your output to a new DRM framebuffer. This can, for example, be used to take screenshots of your output or even feed the buffer back into a video encoder.

One very frustration aspect is that there is basically no real documentation, especially about semantics. I guess it makes sense if you consider that there's probably only a limited number of API consumers (like desktop compositors, special video players).

Re:Accessing a DRM Framebuffer to display an image by casta on Saturday December 07, 2024 @06:49PM (#42353798)
The drm atomic test is not only to verify if it's "correct", it is also used to check if the display controller can scan out that configuration of planes/buffers, given buffer modifiers, plane properties/sizes, etc. and current status of the display controller. If it can't, you probably need to simplify the configuration via some GPU compositing.

This is what we were doing on ChromeOS.

Re:Accessing a DRM Framebuffer to display an image by dividuum on Sunday December 08, 2024 @01:49AM (#42355443)
Right. The number of times I got an EINVAL just to discover yet another reason was quiet something :) (Is there a better way to discover the true reason other than scrolling back through dmesg?)

I'm also falling back to GL composition in some cases or while taking screenshots to avoid composing twice (HDMI + Writeback) if the scene is too complex or if other restrictions make that mandatory: Planes can only be rotated 0/180 degrees on the Pi HVS, so rotating a video to a portrait orientation is done on the GPU.

Re:Accessing a DRM Framebuffer to display an image by casta on Sunday December 08, 2024 @03:20PM (#42360066)
When I worked on it, there was no other way to check if a configuration could be set. I remember suggesting to kernel folks to add some another way, in particular 'cause sometimes we had to allocate some massive buffer just to be told you had to composite.

Also, you could not cache a config as valid. The configuration validity depends on the current state of the display controller. For example, if a configuration of planes on one CRTC can be set might depend on how much bandwidth is currently required by another one. I remember having to get rid of framebuffer compression on one monitor if another monitor had a resolution above a certain threshold.

Planes rotation property can be 0,90, 180 and 270, you can also flip them: https://www.kernel.org/doc/html/v4.12/gpu/drm-kms.html#c.drm.... If I remember correctly I implemented/upstreamed a few of these properties support for Rockchip display controllers.

If you can rotate a specific buffer will likely depend on your display controller plus if it's tiled or not though, since rotating a linear buffer is going to destroy BW.

If you are writing code only for one specific display controller you can look at the drivers and just figure out which configs are ok.

If your DP supports it, you don't need to GPU composite for screenshots, you can use the write back connector.

Re:Accessing a DRM Framebuffer to display an image by dividuum on Sunday December 08, 2024 @05:10PM (#42361094)
> The configuration validity depends on the current state of the display controller.

Yep. At least now the Pi's implementation does cause kernel tracebacks or lockups any more. Was rough in the beginning :-}

Flipping is supported (but not 90/270 rotation) and I use that together with a recently added transpose feature in the Writeback connector to support mirroring the primary VC4's output to the minimal DRM implementation of the official 7" display.

I'm using the Writeback connector to support screenshots, but copying every plane's configuration would be too much sometimes, so I heuristically compose some framebuffers via GL and then only place the remaining framebuffers (including the GL one) on Writeback and HDMI.

Re:Accessing a DRM Framebuffer to display an image by ge96 on Saturday December 07, 2024 @07:45PM (#42354091)
Is an entire pi for signage affordable? I saw someone add VGA to an Arduino but I've seen some holiday cards have a video player in them, bare bones Linux
Re:Accessing a DRM Framebuffer to display an image by mananaysiempre on Saturday December 07, 2024 @08:39PM (#42354315)
“Digital signage” refers to screens showing ads on billboards, announcements on public transport, menus in fast-food restaurants, and the like. Those aren’t cheap devices: consider that not so long ago you’d encounter humongous plasma displays there. Using a full (industrial) PC to drive one is totally normal, and the cost of an RPi is likely negligible. Don’t know if an RPi is well-built enough though, as some signage installations may need to exist in pretty hostile environments (vibration, dirt, EMI, etc.).
Re:Accessing a DRM Framebuffer to display an image by mrgriffin on Sunday December 08, 2024 @03:52AM (#42355921)
> One very frustration aspect is that there is basically no real documentation

I looked at DRM/KMS briefly earlier in the year and this is what made me abandon it in the end. Can you recommend any sources of information?

The atomic API and "test only commit" both sound really useful.

Re:Accessing a DRM Framebuffer to display an image by dividuum on Sunday December 08, 2024 @06:14AM (#42356493)
My main source was reading other source and sometimes asking questions in the Pi forum. The already linked kmscube shows how some of mentioned techniques work. It was then mainly following up on API calls names and parameters (DRM_MODE_ATOMIC_TEST_ONLY) to find other snippets of code that use them. Felt a bit more like code archeology :-)