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Re:Map UI – Ghost in the Shell by keiferski on Sunday December 01, 2024 @12:54AM (#42286506)
I’ve always loved cyberpunk-style interfaces (and even have an inspiration folder on my computer for them) but sadly it doesn’t seem to be particularly popular style. I suppose because app designers are generally aiming to be as inoffensive and easily understandable as possible, which usually means a bland minimalism with some friendly corners.

Whereas the various iterations of cyberpunk tend to be maximalist, use colors considered “outdated” (I’m thinking of that Matrix green so ubiquitous in the 90s-00s), or just too cold and machinic seeming.

Re:Map UI – Ghost in the Shell by ericrosedev on Sunday December 01, 2024 @01:21AM (#42286627)
Hey some fellow green line enjoyers! I'm working on a small side project I'm calling a "Terminal-punk Fantasy Art Game" at spellkaster.app to scratch my cyber-itch.

Escape from New York has some amazing cyberpunk UI aesthetic, so does Jurassic Park and the 90's Lost in Space movie. Lost in Space in particular has some absolutely gorgeous scifi UI.

There is also a youtube channel called 'Datawave FM - midfi synthwave radio for retro computer funk' that has amazing music and visuals.

Re:Map UI – Ghost in the Shell by keiferski on Sunday December 01, 2024 @01:33AM (#42286669)
Great suggestions, thanks for this. I agree, Escape from New York (and many other 80s films) do have some awesome green line graphic design.
Re:Map UI – Ghost in the Shell by yjftsjthsd-h on Sunday December 01, 2024 @01:18AM (#42286614)
I might suggest the opposite, actually; (many) real interfaces prioritize function over looking fancy. Ex. When I use vi, there's basically nothing to see; it would be kind of awful as entertainment, because it's not geared for appearance.