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A comment on Ask HN: What do I do with my growing online game (developer went AWOL). Parent comment
Database is relational innodb MySql (via an abstraction layer)
Game client is Flex4/Flash/Javascript
Game client communicates with the game server via low-level TCP/IP Realtime API (possibly html5 web sockets will work also)
Additional game clients can be written in any language on any platform, they just need to communicate with the API
its at MajorCommand.com
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Database is relational innodb MySql (via an abstraction layer)
Game client is Flex4/Flash/Javascript
Game client communicates with the game server via low-level TCP/IP Realtime API (possibly html5 web sockets will work also)
Additional game clients can be written in any language on any platform, they just need to communicate with the API
its at MajorCommand.com