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Re:Valve developers discuss why Half Life 2: Episode 3 was a... by righthand on Monday November 18, 2024 @05:51PM (#42177990)
They also built up the myth both internally and externally that nothing they developed for the game was good enough, when people were already satisfied with the current mechanics. They wore themselves out saying it could be anything and accepting nothing. A monster of their own creation that is easily killed with a little humility. It is their desire to be unreasonable that led them there.

Not reasonable at all IMO.

Re:Valve developers discuss why Half Life 2: Episode 3 was a... by aithrowawaycomm on Monday November 18, 2024 @06:40PM (#42178487)
It seems like the real problem was burnout among the rank-and-file, not Gabe Newell's perfectionism. The staff seems to have had more fun with a goofy new IP like Left 4 Dead, versus a serious plot like HL2 where any perceived narrative misstep would be severely criticized.

If they shoved the episode through and lost a lot of staff, then that would be a Phyrric victory. Contrary to some opinions here, Valve did not owe a single thing to HL fans, and they had no obligation to finish the story.

Re:Valve developers discuss why Half Life 2: Episode 3 was a... by righthand on Monday November 18, 2024 @07:11PM (#42178726)
They don’t have that obligation to finish the story, but Half-Life 2 Episode 2 immediately retcons the ending of Half-Life 2 to give you more play in the world. Half-Life: Alyx, the entire game is a retcon of the ending of Episode 2. So to sit and claim there was nothing narratively interesting to work with and not a good direction to go in, is ridiculous because they always had a an escape hatch with the retcon.

A company that has failed with sales of Portal 2 but has plenty of operating capital to continue on, Half-Life 2 Episode 3/Half-Life 3 at the very least was a promise they made and walked back. Yes they did owe something to the fans over the last 20 years.

They were the ones who set out to outdo the previous episode and let the idea blossom into never good enough, not the fans.

Re:Valve developers discuss why Half Life 2: Episode 3 was a... by schmidtleonard on Monday November 18, 2024 @06:30PM (#42178400)
Yeah, the ice gun and blob baddie would have blown my mind even if they were 5 years late or whatever. I'd still love to play with them.
Re:Valve developers discuss why Half Life 2: Episode 3 was a... by xk_id on Monday November 18, 2024 @11:00PM (#42179998)
Depends how you look at it. Admitting you are in over your head, that you cannot do justice to an ideal and choosing to step aside (despite market demand being secured), could be seen as an act of humility, as an act of respect and reverence.
Re:Valve developers discuss why Half Life 2: Episode 3 was a... by righthand on Tuesday November 19, 2024 @02:00PM (#42186917)
An ideal they had full control of shrinking and growing, they grew it then said “it’s impossible” without trimming their own expectations.