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Re:SecondLife Didn't Fail by TwoBit on Saturday July 07, 2012 @03:41AM (#4211045)
It's sad that companies are so often judged by their growth potential and not their static value. It's of course the investors that are making these judgments and not the players.
Re:SecondLife Didn't Fail by fauldsh on Saturday July 07, 2012 @06:20AM (#4211287)
This drive for any business to continually grow (and this isn't a Valley specific problem) is a topic I could rant about for hours. From my understanding growth is necessary in public companies so shareholders can make a profit (assuming the company isn't big enough to issue huge dividends). What perplexes me is why people cared about SecondLife growing if it never tried to go public (beyond the initial investors caring).
Re:SecondLife Didn't Fail by Tichy on Saturday July 07, 2012 @07:41AM (#4211405)
I think (aiming for) growth is also necessary to offset risk. Naturally business will not be equally good from year to year. If you don't create surplus in the good years, you'll find yourself in trouble in the bad years.
Re:SecondLife Didn't Fail by saraid216 on Saturday July 07, 2012 @03:06PM (#4212408)
Growth is like... the opposite of surplus.
Re:SecondLife Didn't Fail by Tichy on Sunday July 08, 2012 @03:43AM (#4214012)
How so?
Re:SecondLife Didn't Fail by saraid216 on Sunday July 08, 2012 @03:16PM (#4215331)
What fauldsh said, basically.

Imagine that you've got a bunch of VCs who have decided to give you millions and millions. Yay money. You now have a surplus, but you have not grown. To grow, you have to spend that money. That's the entire reason they gave you money. Goodbye surplus.

Re:SecondLife Didn't Fail by fauldsh on Sunday July 08, 2012 @07:24AM (#4214344)
Because any surplus saved for the bad years is money that could have been invested in further growth.
Re:SecondLife Didn't Fail by einhverfr on Saturday July 07, 2012 @05:25AM (#4211206)
Indeed. Of course all companies eventually mature so that their growth potential goes down. The logistic sigmoid is remarkably hard to escape.